Wednesday, April 29, 2009

Player Knowledge and Character Knowledge: Where is the line?

Role-playing is a wonderful medium to channel your imagination and act out your dreams.  Taking up the role of someone else is essential to this exercise because they act as your avatar in the game world.  But where is the line between what you know of and what your character actually does?

Well I think there is no definitive answer to that question but I can speculate a bit based on my own experiences as well as looking at the play style of the original Dungeon and dragons game designed by Gary Gygax and Dave Arneson.

Too begin, lets have a look at attributes.  In Dungeon and Dragons, there are six of them that govern who your character is.  Strength, Dexterity, and Constitution are your physical attributes while Intelligence, Wisdom, and Charisma are you mental.  The physical stats are far easier to handle in any given situation of the game because once they are set, it’s easy to say that, as an example, a fighter with a dexterity score of 8 is slow to react to any given situation, be it a dodge or surprise, while a fighter with a dexterity of 15 is agile and quick, possibly able to handle two weapons, one in each hand.  With the mental attributes, you are looking at more of an Interpretation than anything concrete.

For example, Dungeon and Dragons uses the assumption that all animals have an Intelligence of 1 or 2 but any player character can have a 3 or higher.  The average human is said to have an intelligence score of 10.  What does 3 Intelligence mean in this context?  Well you can extrapolate that you are nearly animalistic in thought but have enough intellect to actually create a complex ambush using traps.  You could say that you think like a 5 year old would.  You could also use the monster manual to help further this explanation by looking up monsters with similarly low statistics.  Take the troll for example, it has an intelligence of 5.  So it’s slightly smarter than your character with 3 Intelligence, but in what ways?  Well trolls throw themselves into combat without so much as a second thought and will fight to the death.  So this makes them seem rather single minded and slightly animalistic but you can also look at their statistic block to maybe explain why.  Trolls are able to regenerate their wounds and have the advantage of size over most foes.  You can gleam further information from the blocks how they organize themselves.

However you approach the issue of interpretation, the next problem you run into is “How do I role-play this character’s mental stats?”  I mean even with our interpretation, you still find a way to separate your own experiences from those that this character has experienced.  If you look at the century that this game is based in, you will find that, even though most humans have an Intelligence of 10, they will still be uneducated farmers.  So while we had the convenience of a formal education, what would a farmers education be like to constitute him having a 10 Intelligence?  This further complicates the issue at hand because even with a valid interpretation, you have just been thrown a curveball.  Average Intelligence of 10 in our world is much different than that of the medieval fantasies.

So we are no closer to the answer than from where we started from.  Now we have a few examples up so that we can near accurately say what the mental stats mean but we are still lacking the idea of how it’s supposed to play out.

Well ODnD had a simple approach to the game.  Try to cleverly navigate the dungeons to find the treasure at the end.  Things that you had to consider were survival and resource management.  Inspiration, Intuition, and Ingenuity were common in these games and rightly so.  Death was always around the corner.  But how many times did the players step outside there character’s knowledge and into there own.  Well I cannot say, but I imagine that the lines were as blurred then as they are now.  I’m guessing that Gary or any other DM during this time period would have to tell the player when he was beginning to think to much like himself and not his character.  I find that a little subjective but it’s the best answer I can come up with.  I can say though that I have laid out a few good guidelines for determining what each attribute can mean and can maybe even expand upon it, but that’s for a later time.

Saturday, April 11, 2009

Formulating an Opinion on the Pull of PDF’s

This isn’t new to the gaming community but it’s definitely a hot topic at the moment.  Wizards of the Coast, in attempt to deal with internet piracy, has pulled all sales of PDF’s from online stores, like Paizo and RPGNow.

Now I’ve not taken a stand on the issue yet nor have I been able to discuss much about it within the community, but I am gathering as much information as I can before I decide what I will think about the matter.

Some of the stuff that is heavily influencing me right now can be found here, through these links(and even more links attached to them):

http://lotfp.blogspot.com/2009/04/i-despise-softball-interviews-that-are.html

http://rpgpundit.xanga.com/698172157/item/

The second like is particularly good because Ryan Dancey is commenting about what he had seen in the industry when he was part of wizards but it’s quite scary to hear his insights because you can see that happening.

Another issue that compounds this one is the fact that Dave Arneson just recently died.  He was the father of the industry while Gary Gygax was it’s handler.  If the edition wars haven’t been in full swing in a while, they will soon be doing so once more.

I hope the community can pull through these turbulent times, and we can all return to our gaming discussion.  Maybe WotC can learn from it’s mistake and actually listen to the Community, but that’s asking for too much in my case.

Saturday, April 4, 2009

Youth!

Now that I’ve got a few post under my belt and started interacting with the community, I seem to find a common theme developing:  Old School gaming versus New School gaming.  Now a few of the other bloggers have begin posting the truth of how the two styles should be handled or even if there is a difference in styles, but that’s not what this post is actually about.  This post is about getting to the youth with our games, our products, so that we can keep the hobby alive.

I’m not one for picking a side of the argument at this time because I’m actually on the fence of what I want out of my game, but I can say that WotC has picked a great marketing scheme for their newest edition, flood the internet with Ads, and a lot of the LFGS based methods of finding a group are beginning to die.  Sites like Gleemax and Meetup.com have come into power, relying less on flyers and LFGS and more on Ads and Amazon or other Major Book chains to sell their material.  So in return, those players that used to stop in at the LFGS when they are first starting up, are not getting the diversity of titles out there.

This is where we are failing, while the game is moving into the internet age, we are still trying to use the table as our method of play.

Now I’m sure this is shocking to think.  I mean the game is meant to be played at a table.  But the table has moved out of our homes and onto the web.

Now Play by Post, email, or chat room games have been around for some time, but these are becoming the more popular methods of play.  This is due to time, money, etc.  But WotC with DDI and Maptools, these forms are evolving.

DDI I’ve experienced first hand and it’s not ready yet, but I can’t wait to see the finished product.  It’s only drawback is that it’s only there for 4e.  What it does do though is give you the minis, maps, and dice so you can play a game in a 3d environment, with Voice Over Ip or chat based functions for communication.

Maptools is much like DDI.  It’s not as pretty as DDI and it’s not 3d, but it’s free to use, fully customizable, and gives you the option to play what you want.

But if you are looking for a place to play online that will keep all your materials there for you to use, I’d suggest the Play by Post method offered over at mydndgame.com It has a form fill sheet that you can use for your characters and it allows you to customize your private or public game forum.

So in conclusion, look to the web and embrace it to find your new group of players and the future of the hobby.  WotC is starting to realize it and has made the mass move to this market.  The only other way I could see the market seeing your material is getting a TV commercial, but I don’t see any of us gamers with the capital to do such a thing. ;)

Thursday, April 2, 2009

Something that I just read.

After the very moment I posted up my latest blog, I came across this on Lord of the Green Dragons.

http://lordofthegreendragons.blogspot.com/2009/04/old-school-vs-new-school.html

This is just an amazing article and I’ve found it very easy to relate to.  If there was ever a must read, it is this one.  Enjoy!

Homebrewed Solutions

The other day, while hanging out in the chat room of mydndgame.com, a discussion came up about homebrewed races that evolved into a homebrewed solution about animal intelligence.  Though I don’t really want to go into to much detail, I will point out the basic premise of the system: All animals have intelligence 10.  Why in the world would such a group want their animals to be as intelligent as they are?  Well I delved deeper into this discussion and found out why the DM had changed the rule.  He had felt that animals had been shafted because they can show more intelligence than the average human.  Now this made the chat room erupt into debate but ultimately he would not budge on his idea despite several good arguments for keeping the system “as is”.

Now my stance on the subject of homebrewed solutions is to not use them unless they are necessary.  Rules for drinking alcohol or using actions not covered in the rules fall into this territory, but to change something that is covered by the rules because you don’t like it?  I felt that this was a bad idea for a few reasons.

1) Dungeon and Dragons assumes that animals have intelligence of 1 or 2 while average humans have an intelligence of 10.  This is to separate man from animal as well as to place restrictions on what animals are affected by(i.e.. Spells) and can do(Less skill points, more natural ability).

2) Animals that have 10 Intelligence are no longer naturally driven, and are smarter than trolls.  Now I really shouldn’t have to explain this one in too much detail, but when a rat has more brain power than a troll, how are trolls surviving in such a world?

Now I could list other reasons, but these were just the main two.  The only thing I could hope was that the players were ok with this change.  I mean those characters that wanted to have an 8 Intelligence are no longer smarter than a rat.  I could see them now going around trying to role-play in such an environment.  But I guess that point didn’t cross any of their minds and the campaign seems to be doing ok.

This brings me into the point of a player having fun in such an environment.  I don’t think any of the players experienced any obstacles yet but that may be due to the fact that the DM and the players really hadn’t thought this solution through.  Maybe the DM didn’t that in a world where animals are as intelligent as humans, that anything below that level of intelligence is very feral and unable to think.

I could keep going on and on about the subject but then I wouldn’t have anything more in depth to go into about the subject, if it arises again.  Trust me, there is a little click on the site I mentioned above that is all about home brewing and I run into these people quite frequently, so it’s safe to say that it will come up again.

Wednesday, April 1, 2009

Hi, I’m Paul….well actually I’m not but this is my introductory post.

So if you didn’t catch the idea of this post, this is my first time blogging in some time.  I’ve used to blog over at livejournal but it really didn’t suit my needs(plus I forgot my login information).

Anyways, I’m Ryan and I’m hear to post my thoughts on movies, gaming, and anything else that catches my fancy at the time.  Most of my content will be the former two items but I will not be known for such things, at least that’s what I’m hoping.

So any of you that happen to stop on by and like what you see, please feel free to follow this blog and comment freely.  I’ll be around to converse with you as much as you wish.

Enjoy!